S.I.N. Dev Log //: Update 0.3


SIN Update 0.3

Sharper Tactics, Darker Encounters

Update 0.3 brings major improvements to the systems at the heart of *SIN*. Squadmates are smarter, supernatural encounters are more dynamic, and missions now flow more smoothly from deployment to debriefing.

New Updates

Smarter Squad Tactics

Your squad now moves, regroups, and fights more like a trained unit. Improved formations, room-clearing behavior, threat response, and firing safety make tactical commands more reliable across a wider range of environments.

Deeper Supernatural Encounters

Possession, manifestation, sigils, summoned demons, and environmental disturbances have all been expanded. Supernatural threats now escalate more naturally and interact with missions in more meaningful ways.

Improved Missions and Combat

Mission introductions, scoring, rules of engagement, loadouts, and end-of-mission results have been refined. Weapons also feel more consistent, with better switching, ammunition feedback, projectile behavior, and impact effects.

Performance and Presentation

NPC processing, realtime lighting, shadows, animation, blood effects, and combat visuals have received focused improvements to support busier encounters while preserving atmosphere.

Bug Fixes

- Fixed squadmates falling behind, investigating defeated enemies, or choosing unsafe lines of fire.

- Fixed NPCs becoming stuck in incorrect combat, weapon, animation, or possession states.

- Fixed several mission-intro and results-screen input issues.

- Fixed inconsistent weapon switching, ammunition handling, and equipment presentation.

- Fixed issues with damage attribution, bleeding, knockouts, and mission scoring.

- Fixed assorted navigation, projectile, lighting, UI, and performance issues.

Update 0.3 is an important step toward more tactical missions, more dangerous supernatural encounters, and a smoother overall experience. I cant wait for you to play it.

— McSteeg

Files

SIN 0.3.zip 846 MB
11 days ago

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