A downloadable asset pack

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Includes:

  • 1 dog model
  • Blender File
  • Animations (Walk, Run, 2 Idles, Sit, Lay)
  • FBX and GLB Exports

Technical Specs:

-  Every model is designed with performance in mind, sporting a low poly count and compatibility with modern game engines.


More Animals:

License

You are granted the following permissions for using the pack:

- You may use this asset in your animation or game projects, both personally and commercially.

Please adhere to the following restrictions:

**DO NOT redistribute this asset as your own.**

By using this asset, you agree to abide by these terms and conditions.

Website:

https://www.gamesbymcsteeg.com

Socials:

Youtube : https://www.youtube.com/channel/UCEW_pKcz3-QElcvn0T6Hhaw

Twitter: https://twitter.com/huntersteeger

Gamejolt: https://gamejolt.com/@MCSTEEG

Patreon: https://www.patreon.com/MCSTEEG

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMCSTEEG
Made withBlender, Adobe Photoshop
Tags3D, Animals, Asset Pack, Characters, Cute, Dogs, Godot, PSX (PlayStation), Retro, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityTextless
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

Dog1.1.zip 1.1 MB

Development log

Comments

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(1 edit) (+1)

Thanks so much for sharing! I've been using this very good boy for testing out a GLTF loader I'm working on for GameMaker Studio.

Just a heads up, the included .glb does not include valid texture data. It looks like the material shader in the .blend file uses a Diffuse BSDF which is not supported by Blender's GLTF export (it just silently fails and generates the material without the actual texture attached). Thankfully, the fix is simple: open up the material shader, replace the Diffuse BSDF with a Principled BSDF, rewire the inputs/outputs, and export a new GLTF.

Side note, I'm having trouble parsing out the animations but I'm certain that's an issue with my code, not the actual files (edit: it was the file, see reply below). Only sharing because I think this is equally hilarious and terrifying:

Bork?

(+1)

Spoke too soon, animation issue actually wasn't my code, the rotation and scaling just aren't applied to the metarig in the .blend file. Another easy fix: select the metarig, CTRL + A > Apply > All transforms, export a new GLTF.


It's not a massive gripe as I was planning to use it for placeholder anyways, but when I open the model in Godot and try to create collision, it does create the collision... but the collision is like 5x bigger than the dog itself. Like it gave collision to a giant, ghost dog that surrounds the dog model. It doesn't do this with any other models I import or add collision to. I have no expertise so I have no idea what's going on with it but I thought I should let you know!

Hello, are we allowed to alter this model in projects?

Yes. Blender files are included so you can do so. As long as you don't redistribute this asset as your own you're free to do what you please with it.

(+1)

tysm for replying! I'm trying to model and your assets are wonderful for learning modeling and general use, I will spread the word! and I'll make sure to credit you fully if I end up using any of your assets <3

Thank you very much for sharing such a wonderful model. May I ask if the animation of this model is functioning? I tried importing it into Godot, but unfortunately it did not seem to work.

Deleted 207 days ago

Should work in Godot now. thanks for the feedback, friend

Thank you!! It works!!